這篇筆記已經放在我的 CodiMD 很久了 (2024-11-02),想說整理一下發一篇廢文。
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關於我如何獲得模型檔案,請見稍早的文章:從 Blender 開始的解剖學筆記 - 骨骼篇 - 啟程。
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本人非醫學背景,以下不專業筆記如有錯誤歡迎指出。
腳掌
腳掌可以分成三個區塊1:
- 趾骨骨群 (Phalanx)
- 蹠骨骨群 (Metatarsus)
- 跗骨骨群 (Tarsus)
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留意用詞區分了兩種概念:
- 某個骨群(單數)
- 某骨頭們(複數)
例如:Tarsus 是指「腳跟那個骨群」和 Tarsals 是指「腳跟那些骨頭」。
跗骨 (Tarsals)

跗骨 (Tarsals) 則由多個骨頭構成2:
- A: 跟骨 (Calcaneus)
- B: 距骨 (Talus bone)
- C: Cuboid bone
- D: 足舟骨 (Navicular bone)
- E, F, G: 楔形骨 (Cuneiform bones)
- Medial
- Intermediate
- Lateral
距骨 (Talus)

"anklebone," 1690s, from Latin talus "ankle, anklebone, knucklebone" (plural tali), related to or a derivative of Latin taxillus "a small die, cube" (they originally were made from the knucklebones of animals), which is of obscure origin.3
talus 在拉丁文中有腳踝之意。
跟骨 (Calcaneus)
